Against the Sapphire Legion

Session 2 part A
Session 2 part A

Real Date: 02April2011

Campain Date: 06Sigrblot

After having withdrawn from the mines, the daring group of knights and assorted paid help set up camp outside the unlocked doors of the western most shaft. During that time they explored the handful of decrepit abandoned buildings outside the mine and found a map detailing the extent of the mine, if not the disposition of its defenders. And early the next morning on the 7th of Sigrblot they re-enentered the mine thier nerves steeled once again.

Immediatly they discover that the kobolds had not been lazy during the absence of the Stalwart heroes. They had cleared away thier own dead and wounded, leaving nothing of note behind until the group had penetrated deeper into the mines to find what amounted to a hastily prepared defensive position. The kobolds, while clearly not finished in thier preparations were still ready to meet the heroes there. And what followed was a mobile fight through the five linked chambers as the kobolds sought to overwhelm the group through sheer numbers, and tried continually to utilize the linked nature of the chambers to outflank the group. However in the end the heroes of course were victorious, with scant few wounds to show for thier troubles.

Indeed during the battle special note should be made of thier paladin who managed to block off an entire passage way, bottle necking the kobolds there and preventing them from entering the main fight until the rest of the group was ready for them.

Near the end one of the kobold shamans did try to make thier escape into the recesses of the southern most cavern. However he was put down in short order despite his withdraw. And it was then that the heroes discovered firstly that there was a small tunnel, much to small for them to explore, leading away deeper into the mountain. As well as the fact that there on the floor laid a bound prisoner of the kobolds. And it was none other then Jaelyrn Horriksdottir that was rumored back in HighHold to have gone missing. What the kobolds could have been keeping her prisoner for is a mystery though, for they’re not known cannibles. And certainly it would be akward for them to try to ransom her back to someone living in HighHold. However these idle wonderings aside it is perhaps best to aknowledge that it is indeed better that she was kept a prisoner rather then immediatly having been put to the sword.

When freed, though she expressed her thanks to having been rescued all she could speak of was her boon companion Bayvin. Evidently Bayvin being a Aasimar with some training as a clerigy member similar to Jaelyrn was still being kept prisoner farther up the mountain where they were originaly captured. At least as of the last time she had seen him. And after some conversing it came out that the two of them were archeologists of a sort exploreing and mapping the many ruins and burial chambers along the ridge. According to Jaelyrn, for the most part these ruins are safe, with them being to close to regularly patrolled trade routes to become home to any form of monsters. However clearly this was not the case this time.

After a short rest the group decided to help Jaelyrn divine the fate of her companion. The walk up the Ridgeline was rather short, if tireing, and an hour later they were at the entrance to the ruins that the priestess claims to have been exploring when the kobolds decended on them. The ruins turned out to be rather small, though perhaps that is due to the cave in the main chamber and in the only corridor to been seen still leading away from the main chamber. But for whatever the reason there were but a scant few kobolds who put up a minor disturbance before attempting to withdraw from the avenging priestess and her new companions. Regardless they were all put to the sword before a single one of htem could withdraw into the decidedly kobold sized tunnels.

However in the end it mattered little that the companions couldn’t search teh kobold warrens, for the prize they were after was right there in the small rough walled chamber off the main. It was none other then Bayvin, yet another cleric of the Raven Queen and the remainder of Jaelyrns and his gear to include thier horses. After that the group decided that a short rest in real beds would do them wonders. And thus they traveled down off the ridgeline to seek out the Wanderer’s Rest, a known tavern, inn, stables, and a little bit of everything else somewhat close to where they were.

The wanderer’s Rest turned out to be a rather large sprawling structure situated just off the great trade road. And there the group was able to sell a number of archeological artifacts for a decent price. And they were simply able to flash the signet of knighthood to recieve thier food and stay for free. And though there was some contention on whether the Rest was a good place to spend the night. In the end calmer heads prevailed even though a watch was posted just to be sure.

The next day they rode out again with Jaelyrn and Bayvin in tow to complete the rest of thier scouting mission before returning to HighHold to attempt to claim a reward for the rescue of the intrepid Clerigy. And the next two days went quickly, even somewhat quietly, save of course for the prattling chatter of Bayvin. With the careful notes taken by Jaelyrn things were even sped up for the group as she detailed areas that they were looking for. However that third day Jaelyrn halted the group to explain a potential problem area.

The particular abandoned mine that they were stopped behind she explained opened up into some old Orruskan ruins. And from reports of the miners those ruins were filled with the undead guardians of that ancient empire. However no one had ever bothered to explore the ruins to any depth. The site was decently far from the trade road, and to make the place an even lower priority none of those undead guardians ever seemed to leave the ruins. so the place was more or less ignored by the patrols that guarded the pass. The telling reason to enter however was that no one else had ever gone to any depth. It was still completely unknown if the ruins opened up into a deeper tunnel network or simply if they were there alone with no other way to enter them.

And so the group entered, an a short journey down half a dozen mining tunnels later the heroes found themselves waist deep in skeletal guardians. And for some time it appeared that the battle would never end, one skirmish would blur into another one as the battle progressed deeper into the ruins, with more gaurdians appearing whenever the sound of combat would bring the next rooms worth shambling out to engage the intruders.

Eventually however the group was able to disengage from thier foes and withdraw to lick thier wounds. And currently they find themselves making a cold camp on the ridgeline waiting for the next day to re-enter the ruins to finish exploring and clearing them out. The heroes were doubly dissapointed to find that the guardians, at least so far as they had penetraed into the ruins, were not guarding any treasure of note, in fact no treasure at would appear to be the case.

Session 1
Drawn to Adventure

Real Time: 26Mar2011

Game Time: 23rd Einmanuar

The group are Knights and Paid Auxilleries of the Republic of the North. They have been together for some time and are used to each others’ company. Rumor’s aboud of War brewing in the west and as always the Southern Marches are in turmoil. The group is currently contracted by Lord Gregorii Greycastle of HighHold. The general duties of the group include keeping the general peace, patrolling the trade roads through the Barony of HighHold, and keeping the land safe for villagers. In addition to whatever tasks and missions that the Baron Graycastle may have in store. In payment Baron Greycastle allows the group to utilize a small manor house within the walls of the city of HighHold as a base of operations. In addition to minor prizes in reward of extroidinary service.

Early on the 23rd of Einmanuar The group meets with Ser Byram the Stalwart, also known as the Stout, within Servan Manor. He extends an invitation to the Grey Keep that evening to discuss opportunities with Lord Greycastle. The rest of the day the group gathers equipment for a mission they know to be coming.

That night the group gathers within the Grey Keep, and as they wait they notice that the Ghost Company is also in attendance. The Ghost company is another group of Knights in the employ of Lord Greycastle, and as such they are the main competition for your group for the most lucrative of Lord Greycastle’s missions.

After a short meal Lord Greycastle makes an appearance with Ser Byram at his side. And describes the particulars of the mission at hand. He informs the two groups that the rumors are true, that war indeed has come to the west. Hobgoblins have marched on the Republic of the Crescent moon. and many suspect that the Hobgoblins plan to march on HighHold next. As part of Greycastle’s preparations for war he desires that the Fell Pass be scouted with a fine comb to ensure that should he march to war that no force could outflank him through the many caves and tunnels that speckle the pass. And in essence he has two seperate missions, one for a force to scout the southern ridges, and one the northern ridges. After a moment of silence the Ghost company volunteers for the Northern Ridge. And no one in your group contests the choice.

Later that night after the adventurers have returned to Servan Manor spies are discovered searching through the belongings of the group. Combat is immediatly joined and after cleverly manuevering the spies into a corner they are put to the sword. After searching thier remains it is discovered that they are Shifters that faught in an avenger style. And that among thier possessions are a pair of Holy symbols of Tiamat. And oddly enough The head of the blue dragon is Ascendant as opposed to the more normal depiction of the Red Dragon head being Ascendant. Perhaps the symbol indicates a particular sub group within the church of Tiamat ?

Early on the 24th of Einmanuar the group sets the Butler of Servan Manor to desposing of the bodies of the spies. they then set out for the Fell Pass, deciding to travel to the western limit of where they are intended to scout and then working thier way back along the ridge performing the aformentioned scouting and thier return trip to HighHold. Along the way they spread the news to the farmers and crofters in the Pass that there is a good chance that Hobgoblin forces may soon be marching through.

On the 3rd of Sigrblot the group turns around and begins exploring the Ridge. Several days go by without incident. Though the group does find plenty of places where a determined foe could attempt to outflank an army on the march. It is not until the 6th of Sigrblot that the group encounters something of note. They find a previously abandoned mine that shows sign of more recent use. And after some scouting around the area outside the mine it is determined with some authority that Kobolds have taken up residence within the mine. The group decides to enter and explore in reflection of thier orders. And of course to make the Pass safer with the absence of the Kobolds.

The first chamber within the mines proved to be difficult with Pit traps, and kobolds cleverly manuevering around the group. However the adventures through the tactics of thier wise and Knightly Swordmage managed to triumph putting the kobolds there to the sword, even with the reinforcements that rushed to the kobolds aid halfway through the battle. The adventurers then proceeded deeper into the mine complex discovering an old burial chamber dating back to the time of Valdemar the Great. And another short combat later the group proved victorious over the undead protectors. After that it was decided to make camp outside the mine complex setting a watch over its entrance while the group rested for the night.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.